It's a knife handle, I made the faces in fusion 360 but that program is very weak and illogical when it comes to sculpting. Can solidworks build off these faces and sculpt the top if exported in .step files?
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It's a knife handle, I made the faces in fusion 360 but that program is very weak and illogical when it comes to sculpting. Can solidworks build off these faces and sculpt the top if exported in .step files?
Hi Traps - Yes it can but may as well start again will be cleaner geometry. Does 360 have lofting? That would be the correct way to do this. Peter
If you can do it in Solidworks, you can do it in Fusion, as they are very similar.
It's more a matter of knowing how to do it, than if the software can do it.
<<<<< It's a knife handle, I made the faces in fusion 360 but that program is very weak and illogical when it comes to sculpting>>>>>>
I would start over, after viewing some videos to learn how to use Fusion 360.
https://www.bing.com/videos/search?q...B&&FORM=VRDGAR
The knife handle should be easy to model.
Larry
I've gone through 3 people on fiverr, none could do it and all had 4.9+ ratings for modelling, one more said "can't be done" and now I've got two more currently trying. No, sculpting is not easy in Fusion. I've looked up sculpting tutorials but they never start from a predefined face, they always start from a blob and shoehorn it into the model and the edges never meet cleanly the way I need it to. I need a face to cleanly transition into a sculpted body, yes it probably can be done but not by any sensible and logical means.
I noticed you made a prototype using some formable material.
I was a member of TechShop Detroit before they closed.
They had a scanner, which would be useful, and then import to your Cad program.
Might be the method to try.
Larry
Nothing in 3D modeling is easy if you've never done it before. Something like sculpting takes a lot of practice to get the hang of it.
Not sure I'd take much advice from someone who works for $5.
$5 is the minimum, I'm about to be refunded for over $100 because he couldn't do it, I also payed out over $40 because they worked really hard and wanted to keep trying but it wasn't going anywhere (I didn't have to pay but I thought it was the right thing to do). One currently underway has cost me $54. Maybe there's an excuse for it being so hard, but I just think sculpting is poorly integrated in Fusion that's why I opened the discussion in Solidworks to see if its worth me trying to sign up for their free program. I've used Maya years ago and from memory it was a lot more intuitive but that's not for this.
I charge $115 an hour. So $40, even $100, isn't much. That is especially true if you want me to attempt to recreate a dimensionless image with some rough outlines on it.
Yes, that can be sculpted in either Fusion or SW's.
Try contacting Lars Christensen
You likely don't live in Bangladesh. I earn $16hr, its a lot of money to me. It's not dimensionless, I of course provide the face giving all XY and hole positions as well as a top photo with measured Z. If you are saying that given that information and start and working at top tier rates you cannot complete it in an hour, I'm saying that sculpting in Fusion is rubbish.
I didn't say I couldn't complete it in an hour. My point is that for good help you have to pay good money. Again, it can be sculpted in either, the problem is that you've hired people who don't have a clue what they are doing.
You might also consider some of the other suggestions, for example it could very easily be modeled using a point cloud.