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  1. #1
    Join Date
    Mar 2006
    Posts
    255

    Reducing Gcode for simultation 4 axis

    Hi

    I was just playing around with the 4 axis post. And one thing I did notice was the length of code.

    What I did was just use the 5axis operation, (parallel to curve) and few others on a ball shape (ish) around the 4th axis, using a lollipop cutter. When I output the gcode, its always using the @move_5x and @line_5x. Which makes it generate a hell of alot of code.

    I was wondering, whether it is possible to make the output use one of the @arc procedures or similar, or is this just going to kill the system during calculation, and so has not been developed?

    Maybe an option in solidcam before calculation, but I can't locate it. I was hoping it would be something similar to using cartezian, maybe....

  2. #2
    Join Date
    Mar 2006
    Posts
    255
    I'm guessing that is a no.

    Thought I'd ask

  3. #3
    Join Date
    Feb 2006
    Posts
    992
    I asked this question before and ..... up to date the answer is still NO.
    The best way to learn is trial error.

  4. #4
    Join Date
    Oct 2007
    Posts
    499
    I am afraid not. I keep waiting for SolidCAM to put the technology in for NURBS and the (if your control is up to it) complex 4 and 5 axis moves would be reduced to one line of code for one line of toolpath such as you suggest.

    Mind you I have just had a thought, is there anything in the MAC to say whether arcs are allowed in 4th axis? I can't remember and I am not at my desk right now.

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