Help please, is there a magic tool to get this to blend. I have all the software listed. I used a neck that a guy made, and designed the head and need to blend it. I have the step file of both, or like this in the pic. Thank you all.
Help please, is there a magic tool to get this to blend. I have all the software listed. I used a neck that a guy made, and designed the head and need to blend it. I have the step file of both, or like this in the pic. Thank you all.
Please specify what you mean by blend? and also share the solidworks models as well
the stp file had errors when opened in solidworks, well few ways to do that, first you need to redesign the handle as it's not well designed where they attach make sure it's just 1 edge attaching the two together and not very odd shaped as it is in the picture, for example the arm of the guitar needs to end with half a circle and the end of the guitar needs to be squared off, After that you can use the fillet feature in solidworks to get the look you're looking for. Hope this Helps
Moussa Sleiman
CEO / Instructor
vtpros.net
Ok,thank you.
This is a question that comes up often on the forums. All you need is a wireframe consisting of 4 entities. Then make a coons surface. That will give you half of the neck transition.
...or you can hire a monkey to bang on your keyboard for a few hours until it looks just right. It should only cost a few bananas. I'd try the wireframe method first unless you happen to know a zookeeper. The 4 entities are as follows:
1) A line which is the thickness of the headstock, where your thumb would be.
2) An arc that would be on the neck where the palm of your hand is. It's about a quarter of a circle.
3) A spline that is part of the edge of the top of the headstock.
4) A spline opposite that one. Make it tangent to the center line of the surface of the neck and tangent to the surface of the back of the headstock.
It's probably best if these 4 entities are closed but not entirely necessary. Then make the coons surface. I like choosing the parabolic option for a surface of this nature but it's up to you. When you get good at this you can make one coons surface that has the neck and both transitions at either end of it.
Best of luck to you.
You need that to look just like the real thing, huh? You know, I could make a pretty penny if I specialized in just this sort of thing. But seriously, what's it worth to you if I got that to look just like the real thing? Shoot me an iges of your dilemma. I can't open step files in my antiquated version of mcam.
I LOVE THE MONKEY ANALOGY, More bannannas
Please post the files and we'll see what to do.
I need to take a break sometimes with a challenge.
Monkeys with education making guitars!
You are look for one like this sir?
(Note: The opinions expressed in this post are my own and are not necessarily those of CNCzone and its management)
Cadcam
Software and hardware sales, contract Programming and Consultant , Cad-Cam Instructor .
That is perfect, I wish I knew the trick. Heel too please. Here is the step.
How about I give you mine. Here is a STP file with Body and neck.
(Note: The opinions expressed in this post are my own and are not necessarily those of CNCzone and its management)
Cadcam
Software and hardware sales, contract Programming and Consultant , Cad-Cam Instructor .
Thank you, but I already have my style in production, but need my model fixed to cnc mill it.
When I get a little time I will work on it for you.But today is preapring for then ext few days and some customer programming.
(Note: The opinions expressed in this post are my own and are not necessarily those of CNCzone and its management)
Cadcam
Software and hardware sales, contract Programming and Consultant , Cad-Cam Instructor .
Great, thank you.
"need my model fixed to cnc mill it."
If you have one in production,
then the transitions can be "reverse engineered/digitized" to perfection from your physical model.
OR design something different
Been doing this too long
That would be great, If I could scan it somehow and save as a .igs or .stp.
First draw the edges of the surface to be generated.
2nd get the uv surface splines from the neck contour.
Aw, nah this is too tricky to describe via text.
IT is easy once you understand surfacing.
I looked at the model provided, it is all there to do this.
Been doing this too long
Here is a cleaner model to work with. I tried it all in Catia, Solidworks and Mastercam. I guess I might have to draw lines inside the solid and create swept surfaces?. Thank you for your time.
Something like this. ?
These are the surface normals, and
UV splines and vectors that develop the curves
that makes the solids to machine.
I only know one way to do this surface. (the hard way)
I checked the model provided and want to know if you really want
the radii at either end or a more sophisticates curve profile?
Been doing this too long
Close to this would be perfect.