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IndustryArena Forum > CAM Software > Uncategorised CAM Discussion > toolpath generation algorithm for NURBS
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  1. #1
    Join Date
    May 2007
    Posts
    3

    toolpath generation algorithm for NURBS

    Hi there,

    I'm looking for an implementation of a toolpath algorithm
    to mill 3d convex nurbs- or even polygonal surfaces on
    a 3-axis milling machine. preferably it has a way of
    specifying the tool contour from spline or polygonal
    data as well. The output should be a set of contours
    for each tool as hpgl or gcode.

    Does anyone have a tip on where to find such
    software ?

    thanks in advance,

    Jonathan

  2. #2
    Join Date
    May 2006
    Posts
    16
    Pardon me,

    Are you looking for actual programming code algorithms, or simply a cam package that does what you're asking ?

    I have some crude algorithms in Java for doing parallel lace on a triangle mesh, but thats about all.

    Certainly keen to compare notes and learn faster ways to do things, since my methods are bit brutish !

    Cheers.

  3. #3
    Join Date
    May 2007
    Posts
    3

    toolpath generation algorithm

    Hi There,

    I am looking for actual code, which is a bit smarter than
    just scanlining a heightmap and takes into account that
    it is quicker and nicer to go around a circular or cylindrical
    area in a (NURBS) patch in circular motions. It'd also be
    nice if it takes into account possible concave shapes when
    using a convex tool. But it seems there is very little public
    domain software for this. I am about to write it myself using
    a brute force voxelspace-conversion and then 'stamping out'
    the tool covering only voxels that are to be removed. this way,
    you dont _have_ to follow a scanline- or any grid-like pattern.

    any thoughts on this ?

    J

  4. #4

    Wink nurbs

    Hi Jbacon
    not sure if i fully understand your requirement or needs, You did not give any idea of the application or type of part you want to machine, or the machine & Control.
    When we looked into nerbs progranning back in the 1990's it was because the controls of the time were not fast enough to process the line data, and as a way of overcoming this the M/C tool guys proposed programing in Nerbs splines. But as time and controlers have moved on, this option is spoken about less and less.
    I have a Post processor that will output a Nerbs spline for machining with. contact me and we can discuss it.

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