Noob Struggling - with open vectors
I am using a demo of 2D/3D to draw simple 'layouts' for an iPhone cradle (as a learning exercise) and then export to DXF reading for import to VCarve Desktop and getting some very odd results and lots of open vectors. The work flow is this but have tried lots of variations.
ViaCAD latest version
Creating a simple 2D drawing using the rectangle and line commands, always snapping to the end of lines or intersects
Change to ISO view, 3D and extrude the parts I need (to create a tray for the phone).
Export as a DXF or DWG (tried both).
VCarve Desktop
Import the drawing, OK- does everything I'd expect until I calculate the tool-path and dependent what type of cut I select depends on the open vectors it reports as being open, being ignored and closed. The preview screen what it thinks is correct but as you might expect nothing much like the drawing.
Using the tool to join vectors marginally helps.
Having tried so many different things now I'm at a bit of a loss but suspect that I am not doing things correctly in ViaCAD.
Advice appreciated....
Re: Noob Struggling - with open vectors
Would it be possible to post your ViaCad file, or a sketch? I'm thinking using the 'SHELL' command on a solid rectangular block might work better.
I'm just guessing, hard to tell, without a sketch or file.
Larry
Re: Noob Struggling - with open vectors
Thanks Larry, I'll post the file later today when I get home.
Stuart
1 Attachment(s)
Re: Noob Struggling - with open vectors
OK, I'll try to post the vc3 file
2 Attachment(s)
Re: Noob Struggling - with open vectors
It looks like you had 2 models in the file, one inch and one metric, don't know how that happened.
I really try to avoid using groups, the file I did was just an extrude, shell and some fillets.
Before you try it in V-Carve, delete the 4 lines that were used for the extrusion.
Larry
Re: Noob Struggling - with open vectors
Thanks Larry,
I found the second model last night too. What I've been doing is modifying the original and exporting into DXF as I try to find the fix for this problem, somehow this file got messed up, all the examples I tried don't have this second model.
That said I will try your advice and example later today.
Thanks again, your help is much appreciated.
Stuart
Re: Noob Struggling - with open vectors
Ok, I tried to import the file into vcarve desktop and it failed so now I'm not sure whether the problem is exporting from cad programme or vcarve.
When I say failed I mean it just sat there as if I hadn't tried to load anything.
:-(
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Re: Noob Struggling - with open vectors
Are you trying to import the 3D model, or 2D vectors?
Quote:
Creating a simple 2D drawing using the rectangle and line commands, always snapping to the end of lines or intersects
Never used ViaCAD, but there should be a tool to joint the vectors. Just snapping to the endpoints does not give you a closed vector.
"Closed" is not really what they mean. What they mean by the term "closed", is one continuous vector with no open endpoints.
I have no idea why you'd be extruding anything if your importing 2D vectors.
Re: Noob Struggling - with open vectors
Thanks Gerry,
The explanation of closed helps.
I am sketching in 2D then change to 3D extruding as I need to then exporting as either DXF or DWG ready for import to VCarve. I sort of assumed I was importing 3D??
I get the feeling I've wasted my $$$ on VCarve at the moment after doing something similar with Fusion and managing to get a tool path from that (although I can't export from Fusion to anything VCarve can 'read'.
Regards
Stuart
1 Attachment(s)
Re: Noob Struggling - with open vectors
Hi Stuart,
I'm enclosing a simple one layer .dxf file from AutoCADLT 98, which is what I prefer to use for 2 or 2 1/2 D
CNC files.
I mostly do plasma cutting, and use SheetCam. The AutoCAD is old, the SheetCam is old, the plasma
CNC machine is old, and so am I, but it's a simple easy to use combination.
Larry
Re: Noob Struggling - with open vectors
I'll give this a try when I get home, many thanks..... :-)
Re: Noob Struggling - with open vectors
Quote:
I am sketching in 2D then change to 3D extruding as I need to then exporting as either DXF or DWG ready for import to VCarve. I sort of assumed I was importing 3D??
You generally don't want to import a 3D model with V Carve.
You generally just import the 2D vectors, and work from them. Looking at the image above, it looks like a simple pocket and profile operation.
Re: Noob Struggling - with open vectors
Re: Noob Struggling - with open vectors
OK guys, I think I am getting there slowly now. I just wanted to say thanks for your responses.
Stuart
Re: Noob Struggling - with open vectors
Quote:
Originally Posted by
ger21
You generally don't want to import a 3D model with V Carve.
You generally just import the 2D vectors, and work from them. Looking at the image above, it looks like a simple pocket and profile operation.
What rubbish.
Vcarve 8 supports 3D images very well (although limited to 1 stl), and yes you often need to import your 2D vectors and overlay them on your model. The old way was to use Cut3D and import the tool paths, but Vcarve 8 offers several advantages by importing directly. Vcarve 8 also supports roughing and finishing tool paths.
I use Viacad 9 (the best solid modelling package for the dollar ever!!!) and yes I have the same problem of disjointed vectors on import into Vcarve. The join tool will resolve many, and you can use join straight. You will also find on your import occasionally you will have overlaying or "hidden" vectors. It's no big deal. I always import the DFX into a seperate layer and spend a bit if time cleaning it up. You will find it a mess on arcs/circles, and I often redraw the arcs in Vcarve.
I think this is a Viacad issue for sure, and it has something to do with converting your solid to lines. There are a lot of settings to play with when doing that, but I've never bothered to invest the time. I would look at pen settings and hidden settings. The only thing I do is make sure I don't use draw views. If you find an improved setting, let us know!
To simplify tool paths I always join my vectors for machining, it's a good idea you do that.
Re: Noob Struggling - with open vectors
:-). Thanks.
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Re: Noob Struggling - with open vectors
Quote:
Originally Posted by
FastFarmer
What rubbish.
Vcarve 8 supports 3D images very well (although limited to 1 stl), and yes you often need to import your 2D vectors and overlay them on your model. The old way was to use Cut3D and import the tool paths, but Vcarve 8 offers several advantages by importing directly. Vcarve 8 also supports roughing and finishing tool paths.
Not rubbish at all. (And they are 3D models, btw, not 3D images)
If you look at the image of the model he was using above, it's a simple rectangular shape with a pocket. There's no need to import a 3D model when all you're going to be doing is a profile and pocket toolpath.
Using 3D roughing and finishing toolpaths on a part like this are inefficient. They'll usually take much longer, and give a poorer finish.
Sure, if your part requires a 3D toolpath, then of course you'll bring in a 3D model. But when you start your cad model with vectors, which are all you need to machine the part, then why extrude into a 3D model, and import the model, when you don't need it.
If you like to do twice the work and spend twice the time, go right ahead.
Re: Noob Struggling - with open vectors
Quote:
Originally Posted by
ger21
Not rubbish at all. (And they are 3D models, btw, not 3D images)
Oh yes it is!!! You made a silly comment and there's no escaping.
Yes, using the word "images" is a mistake
Quote:
Originally Posted by
ger21
If you look at the image of the model he was using above, it's a simple rectangular shape with a pocket. There's no need to import a 3D model when all you're going to be doing is a profile and pocket toolpath.
Using 3D roughing and finishing toolpaths on a part like this are inefficient. They'll usually take much longer, and give a poorer finish.
I didn't look at the object (not image) as I was talking more about the principle and the issue of Viacad vectors in Vectric, but if we are only talking about this particular object then you are totally correct. This object can be machined in 2D and a 3D tool path would be as you say.
Quote:
Originally Posted by
ger21
If you like to do twice the work and spend twice the time, go right ahead.
I do this all the time my friend! lol