Good solution, Joakim. I knew this wasn't a bug but it was mildly annoying. That will be a nice feature!
Type: Posts; User: John Coloccia
Good solution, Joakim. I knew this wasn't a bug but it was mildly annoying. That will be a nice feature!
I've noticed that sometimes when you go into the simulator, it looks like it's ready to go (the stock hasn't been touched) but you still have to hit the stop button in order to reset it and actually...
Sure. You just use the 3d tool paths. The only problem is the front of the cavity has an undercut. There are several ways of dealing with that, but the simplest is to cut it straight and then...
Do you have a "Stop at parting line" option? Generally, madCAM likes to fall to the bottom of the box unless there's something there to prevent it...either the parting line option, region curve,...
I forget how I do mine exactly, but I believe I just did a Z-Level pass with the angle set so it wouldn't touch the sides. Then I set the bottom clipping plane higher than the bottom of the...
Just a three axis machine. What angled cut are you talking about?
Oh, I see. The pencil trace will get me the edges without having to draw my own paths. I never would have though of that. I'm so used to thinking of pencil tracing as almost a poor man's...
Thanks, Dan. It seemed not to break anything when I tried it, but I wanted to make sure that it was designed to work like that. Doesn't yours put the tool in the name of the path. It does on mine...
Is it acceptable to move the toolpaths to different layers once they are generated? For example, can I generate toolpaths for a certain feature, and then move those tools paths to a layer called...
I'm having some trouble generating the tool paths I want. I can get around some of the problems if I use extended surfaces and control where the actual plunge occurs. I can't seem to figure out...
So let's forget about the Z ramp. It doesn't really matter. What I really want to do is make this pocket. This isn't the real pocket...it's just a toy model. The key is machining the edges so...
Thanks for the clarification, Joakim. It's no big deal, really. The original step down was large because I was playing around with different toy models trying to find the best machining strategy...
I attached a file. Using a .25" bit. Depending on settings (especially step-down) I get lots of different behavior. With some settings, it does strange things with the ramp/radius setting, and...
Thank you, Joakim. Do you think you'll be able to do something about the multiple plunges too, or do you think it's all just the same problem? Other than this, the latest Madcam with the latest...
Here's a picture of the tool path where it blows through the top left corner.
FYI, this thread popped up in "related threads" when I submitted mine. I'm using Madcam 5, and I think the behavior might be even stranger there.
...
In the latest Madcam update (maybe before too...I'm not sure), I'm getting crazy pocketing tool paths. Sometimes it works fine...it plunges once and then creates the pocket as you'd expect. Other...
I'm getting ready to replace the MDF table with XZero's TSlot table. I'm wondering what bolts people are using that fit in the T slot? All the T Slot bolts I've been finding are too big. Maybe...
Honestly, I don't know anything about that. I work in wood.
Love/hate relationship at the moment. It's easy to use and powerful, but the 5.0 beta is a bit buggy, and 4.3 doesn't run properly with Rhino 5. Then again, to get the same feature would cost about...
change:
*FIRST_CUT*
"x""y""z""a" F"feed"
to
*FIRST_CUT*
G01"x""y""z""a" F"feed"
It looks like your post processor is a little funny. For whatever reason, it's spitting out a G00 instead of a G01. In fact, it almost looks like G01 and G00 are reversed. Check your post...
That's very convenient. Thanks, Dan. I was just happy when I figured out that the layer was actually there but just invisible!
Paul: this particular one actually works but it's clunky. You...
I think that's similar to what the Mach3 screen set my friend is using does. I THINK their implementation if I understood it correctly does everything using the fixture offset. When you touch off...
I'm trying to implement a 2 plate touch-off. I ended up not fiddling with the raw machine coordinates. I'm keeping those pristine from their homed 0 so that I can setup fixed points on my table...
I've found that if you don't reselect the tool coming out of Z-Level, it will do that. So if you're like me and you happen to use the same tool for Z Level and Planar, you come out of Z Level, hit...
Maybe to make this a little easier too: I don't think I strictly need to know the actual position IF it's safe to set ch->Dest. Then I can simply use raw coordinates for all of my offsets. If not,...
The only other thing I'm having some trouble with is figuring out my current position in KFlop. Essentially what I want to know is the DRO position, i.e. where does KMotionCNC think 0 is. I've...
I think I'm answering my own question here. It looks like persist.UserData[] is useful for this purpose. Trudging through everything, it looks like the only elements that are ever stomped on by...
Is there a structure floating around someplace where I can store user variables? Specifically, today I'll be setting up a 2 touch plate system for touching off. I need to be able to store offsets...