Hello I would like to know the math to convert a Plane Vector to a Plane Spatial. I know this changes depending on your machine configuration. The Machine I want to do this on is a DMU65 MonoBlock which from the Manual It uses a XYZ tilting sequence for Spatial. For Euler Angles this machine uses a ZXZ Sequence. This machine has an A-axis Which rotates around the X-axis. It also has a C-axis which rotates around the Z-axis.
I know how to get the rotation Matrix based on the Vectors but that is all. Also there are Singularities that will probably need to get resolved which is another issue. Can anybody help me do this?