Ooohh! Thanks Burrman, that's very cool to have! I expect to add a 4th axis to my machine, or make a dedicated rotary machine one of these days, with that sort of work in mind. Now I have more incentive to practice I see what you mean, about BobArt and organic sculpting. I came at it from the CAD mindset, as I learn BobCAD, and I guess I just never thought about it that way. Heck, for a long time, I only used it, (badly) to vectorize images and V-carve.
jrmach, could you do any Sculpting on it, in BobArt? It's made in the latest release of BobArt, and while I don't think there are any file incompatibilities... It's a BobArt Surface, so about all that can be done with it, besides toolpathing, is to Sculpt or Smooth. It won't even select outside the context of toolpathing wizards, as far as I know. You can save it as a Component/.stl, in the latest BobArt release, and do some cool directional scaling, but that about covers it. As Burrman said, it's basically a blank mannequin, for Sculpting.
Luke
"All I'm trying to find out is the fellow's name on first base" -- Lou Costello