I'm using VM for Solidworks 2012.

I cut a lot of wooden 3D parts using the parallel finishing strategy and have had some issues with tearout along the profile of the part. To remedy this, I've taken to creating an engraving path using the 3D edge of the part as the engraving toolpath. I climb cut along this path with a ball nose bit and because there's no material left, I get perfect parts.

The issue is that sometimes the slope of the surface of the part is such that the tool can cut part of the surface that I don't want to cut leaving a little ridge along the edge of the part.

Doing the whole parallel finishing strategy as a climb cut would solve the problem but it would nearly double the machining time which doesn't make the grade.

Anyone know of a machining strategy that's like engraving but takes into account the surface of the part you're machining?

The closest thing I could think of is to do a 3D offset pocketing operation using climb cut - outside in and then edit away the interior pocketing but, that's an a lot of hand work on the code and I can't charge for it.

Ideas?