Imagine the statue of David. The z axis runs from head to toe and the work (feet) are mounted to a rotary axis of a multi axis machine. The statue is rendered in .stl format. It's pretty easy for me to imagine the tool path such that the area on the inside of David's thighs is cut as well as the area around his arms.

I need a strategy to approach this. I am just learning multi axis machining and normal path generation is leaving much of the sculpture uncut. Plus the fact that there are so many 3D and multi axis tool paths it's the needle in a haystack issue. Time is the other problem, if I get some setting not quite right MC spends hours generating a tool path only to crash.

Thank you!

here is a sample I have been using to test on. It's a bear skull. Nothing I have tried yet will cut out the eye/jaw pockets.

Attachment 462176