I can show you several examples of this including using morph (which is a horribly inefficient tool path to begin with).
Granted, its been a while since ive had to use this function at all since we now have much better roughing paths to work with.
This was always a pet peeve of mine in versions of MC prior to X4 (x3 actually which I refused to use). Too much geometry creation to get efficient tool path that would actually work without destroying cutters. Now obviously this depends on your machining technique and how you choose to remove material but I do not like to change my machining techniques to suite the system. It should be the other way around yes?
I can give you several examples of this if you would like to see them. If your diameter or feature is close to the same size as your stock then it never becomes an issue BUT of you have a feature or features that are inside of your stock boundary that have distances from your stock edge greater than your cutter diameter, it will channel to location and then work its way around to remove the material. This includes the morph pocketing path.