I think you need to understand more how fusion works... which is on SOLIDs and not MESHes. So as long as you have a face or edge on a cylinder you can machine it. Both the examples you gave can be easily achieved.
But in the case of wrapping, you flatten a mesh. Fusion has no way of machining meshes. If you really wanted to wrap on fusion you would need to convert the mesh to nurbs and machine the model as a whole.