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Thread: 2D POCKETING

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  1. #1
    Join Date
    Sep 2007
    Posts
    92

    2D POCKETING

    I am using X3 and would love to know how to make my endmill enter a pocket a specific location where there is already a thru hole so that I do not have to ramp or plunge into solid, thanks in advance

  2. #2
    Join Date
    Aug 2009
    Posts
    106
    Chain the point where your thru hole is first.

    Chain your Contour like you usually do.

    Under Lead In / Lead Out check the box that says Use Entry Point. If you want your endmill to exit at the same point check the box that says Use Exit Point.

  3. #3
    Join Date
    Feb 2008
    Posts
    51
    I am using x4 what I did was created a point at the hole location and used helix as an entry and check the box with center on entry point and it started at the point

  4. #4
    Join Date
    Sep 2007
    Posts
    92
    thanks for the quick reply, I will try it now

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