587,306 active members*
3,937 visitors online*
Register for free
Login
IndustryArena Forum > CAD Software > Rhino 3D > How to move an object up to the Z Zero Plane?
Results 1 to 10 of 10
  1. #1
    Join Date
    Dec 2006
    Posts
    947

    How to move an object up to the Z Zero Plane?

    Is there a command or an easy way to move objects in one direction to a specific plane. I know you can move an object by numbers and coordinates if you have all the coordiantes, but I want to move a whole bunch of curves straight up in their original position but up to the Z Zero plane. Thanks.

  2. #2
    Join Date
    Sep 2004
    Posts
    264
    Try either: ProjectToCPlane or SetPt. With SetPt, you can set a Z level other than 0, ProjectToCPlane just "flattens" everything on the CPlane. SetPt also allows you to set an X or Y as well. --ch

  3. #3
    Join Date
    Aug 2003
    Posts
    73
    Setpt will move all the points to a plane.. Don't think that is what you are wanting though.... I can't think of a command that will do what you want. I usuaully use the "move" command.. and then hold the shift key .. that puts it in Ortho so it will only move in a straight direction.

    Jeff T.

    http://www.3dcarvestudio.com

  4. #4
    Join Date
    Sep 2004
    Posts
    264
    Well the OP did talk about getting curves to the 0 level and both ProjectToCPlane and SetPt will do that for curves - as long as you want them flat on the plane.

    If you want to move 3D stuff without flattening it you can try the set of Align commands, maybe that will do what you want. Otherwise, moving an object or a collection of objects so that the lower surface of the bounding box is at Z0 is a very easy thing to script with Rhinoscript. --ch

  5. #5
    Join Date
    Jan 2006
    Posts
    36
    The easiest way that I have found to move objects up to the zero plane is to draw a point object, using an object snap, at the lowest point of a curve or entity. Use a different layer and different color. Use the "Analyze-point" command to see what the coordinates of that point are (write them down), and then window all the objects you intend to move and pick the point object as the point to move from, and input the same coords you wrote down, changing the Z coord to 0.

  6. #6
    Join Date
    May 2008
    Posts
    3
    The best way I have found is in options under modelling aids enter the required distance in 'nudge key alone' press enter, then select the items you want to move, hold the ALT key down and press PgUp or PgDn to move up and down along the Z axis

    Richie

  7. #7
    Join Date
    Mar 2010
    Posts
    99
    Nudge command move object at fixed length - TS ask for move to Z zero plane. So
    1. turn on Osnap to desired element of object to be aligned to Z0 (point, end of line or edge etc.). Turn on Project
    2. At Top cplane create a point snapped to chosen element. Point will be created at Z0 position
    3. With Osnap-Point turned on run move command, as from choose element you need to align, as to choose point you created.
    If you want move to specific level, such Z5, use Nudge command for it after Z0 align.

  8. #8
    Join Date
    Nov 2009
    Posts
    50
    I run into this sometimes while creating drawings to be plasma cut. I'll draw in the top view port, but sometimes end up with curves on different z locations.

    My solution: If you have some curves on Z zero, but not all of them;

    1. Turn on Onsnap and put a checkmark next to "End".

    2. In TOP viewport, select curves to be moved to Z Zero.

    3. Type "move" or select "move tool"

    4. Type "v=y" (meaning, vertical equals yes).

    5. In the TOP viewport, select an end point on one of the curves you want to move.

    6. In the FRONT or RIGHT viewport, snap to any end point of any curve currently on Z zero plane.

    It will pop right up there without changing X or Y position.

    If you didn't have any curves on Z zero plan, you could draw one (any line would do) and snap to that.

  9. #9
    Join Date
    Sep 2004
    Posts
    264
    This is an old thread...
    I'm always amazed to see what kind of hoops people figure out to jump through...

    If curves are in different locations in Z and you want them all flat on the 0 plane in the Top viewport, then just select them all in that viewport and choose Transform>Project to CPlane and use the option delete=yes. The curves will all be on the 0 plane. It's as simple as that. There is also a toolbar button for that in the Transform tool palette (flyout from the Move button). --ch

  10. #10
    Join Date
    Nov 2009
    Posts
    50
    Quote Originally Posted by chmillman View Post
    This is an old thread...
    I'm always amazed to see what kind of hoops people figure out to jump through...

    If curves are in different locations in Z and you want them all flat on the 0 plane in the Top viewport, then just select them all in that viewport and choose Transform>Project to CPlane and use the option delete=yes. The curves will all be on the 0 plane. It's as simple as that. There is also a toolbar button for that in the Transform tool palette (flyout from the Move button). --ch
    Cool. That's much easier. Thank you.

Similar Threads

  1. Move an object to the front, 2D
    By CurtisU in forum Rhino 3D
    Replies: 4
    Last Post: 04-05-2009, 01:40 PM
  2. How would you machine this object?
    By xerigen in forum MetalWork Discussion
    Replies: 29
    Last Post: 10-12-2007, 03:51 AM
  3. Can,t fill my object
    By ZipSnipe in forum Uncategorised CAM Discussion
    Replies: 5
    Last Post: 02-28-2006, 03:07 AM
  4. construction plane and tool plane
    By nervis1 in forum Mastercam
    Replies: 9
    Last Post: 11-05-2004, 06:53 AM
  5. cycles initial plane/retract plane
    By HuFlungDung in forum OneCNC
    Replies: 25
    Last Post: 06-27-2003, 01:02 AM

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •