Ok, read through the help file, etc. Not finding answer. Think this may be a possible bug, or just something I am missing. How would I choose where I want to start a 2D pocket feature, offset pocket in? Usually the order you select the walls of pocket will dictate where the pocket starts with it's plunge. Tested it in V24, and with a simple square on screen in V25. Both worked. But no matter what I try with my parts actual pocket, it just will not change start position. It always starts on left, and I want it to start on right in open air. Anyone had this happen before and if so, what did you do to get it to work? File attached
I should add that I had done a left hand part first. I then did a part rotate of 180 degrees to make a right hand version. That's where I'm now having the issue. Maybe it was a geometry problem after rotate again? I do click geometry remove, then reselect. But still not working