Hi Joanel,

That seems correct for your Z axis. X and Y would be similar plus any other mechanical factors involved such as any belt reduction.

It is usually too difficult to calculate Velocity, Acceleration, and Jerk limits theoretically. Those are usually found by trial and error using the KMotion Step Response Screen. Big enough moves should be made to make sure that the move "Size" allows full acceleration and velocity to be achieved. There are two types of moves that you should be aware of. Moves with Jerk limits (Rapids and Jogs) and those with no Jerk Limits (GCode G1,G2,G3 types). Sometimes it is possible to do Jerk limited moves at higher acceleration and velocity because of the smoother Jerk Limited motion. To test/simulate moves with no Jerk limitation on the Step Response Screen temporaily set the Jerk to a huge number (1000X the Acceleration value). The Step Response Screen uses units of Steps. To convert Velocity, Acceleration, or Jerk from Step units to inches use the steps/inch conversion value.

HTH
Regards