Originally Posted by MrWild
Get it while you can. http://www.turbosquid.com/gmax
Originally Posted by MrWild
Get it while you can. http://www.turbosquid.com/gmax
Gerry
UCCNC 2017 Screenset
http://www.thecncwoodworker.com/2017.html
Mach3 2010 Screenset
http://www.thecncwoodworker.com/2010.html
JointCAM - CNC Dovetails & Box Joints
http://www.g-forcecnc.com/jointcam.html
(Note: The opinions expressed in this post are my own and are not necessarily those of CNCzone and its management)
I do not know if anyone is familiar with Blender. But it is an opensource 3d modelling package. I think that if someone made a G-code generation script for it, that it would be extremely powerful. Imagine using Blender, a 5-axis G-code generation script, and Mach. A complete package (less CAD) for $159. Blender imports STL, SVG, DXF, and many others.
The ideas here are really great! specially now that OpenCAM has a primitive support to Blender Objects!
These two screenshots show an object in blender and the same object beeing opened on OpenCAM. It is quite neanderthal stuff but it is working ^_^
Regarding SVG, I'm prefering to work with Inkscape, and, like the same idea of the owner of this topic, OpenCAM is going only on Linux!
Let's mill some penguins for fun!
Man, i have been pondering on this idea...
if Open office can read DXF files, why cant you use the draw capabilities there to draw simple shapes in the OpenOffice Draw app, and then have it converted into DXF or G-code.
this would make life on my plasma cutter a lot simpler!!!
Ok. So I haven't really done anything for over a year on this. I stopped working on the PerlCAM program a long time ago. I'm a student and during the school year, I don't get a lot of time to work on this stuff.
Anyway, last night, I started working on writing a CAM program again. This time in Java. So far I've written a 3D viewer, STL parser, depth calculator, and a bunch of code for handling solid geometry. At the moment, it can produce depth maps suitable for 3-axis milling, but it is buggy and extremely slow at processing.
I hope to have usable 3 axis surface milling working by the end of the week. My planned algorithm actually supports an arbitrary number of axis and non-Cartesian coordinate systems. It also supports arbitrary tool shapes which can be loaded from mesh models (would be particularly useful for EDM). The trade off is that it is very slow. Realistically though, I will probably have to limit the functionality to improve processing speed. At the very least, I expect it will support 5 axis milling (or 6 axis, if there was any reason for it) by repeating the 3 axis calculation with various rotations. However, since my MaxNC mill only have 3 axis, I probably won't be spending that much time getting it working for more than that.
I am somewhat new to dealing with solid geometry in programs, so I am probably doing a lot of things the (computationally) hard way. Right now, if there is a 20,000 triangle model loaded, to create a 300x300 depth map the program must solve 10.8 billion parametric line equations (I just did that and it took about 30 minutes). I am considering a few methods to limit this search, any of which should speed up the process hundreds of times.
for nice 3d nurbs modelling, take a look at Moi3D.
http://moi3d.com/
nice program... can export to AI format.
looking for a opensource cad program to draw flat foamy rc planes to be cut out of 6 mm depron foam. something that will gen the G-codes