Why is it when I have a part drawn by doing a 2D wire frame, then using that shape to make a plane , then extruding that plane up .25 so I have a solid part .250 thick the shape of the wire frame all is well. Then when I make a solid cylinder and position it over the part where I want a hole to go thru and do a Boolean subtract it does it but I can see inside the guts of the solid part like it is just a balloon shell?????
If I do the same steps only using the primitive solids like make a solid square, then put a cylinder thru it and Boolean subtract it, the new hole will have a surface around it like a real hole like it is suppose to ???
Any ideas??? I know BobCad doesn't make true solids, but why does it do it the right way with the primitive shapes but not my part shape?
Where this is causing me problems is when I save it as a .stl file for the 3D printer, when it prints the part out it ignores the holes and and prints across it like there are no holes.
thanks, rj