Originally Posted by
BurrMan
Hey JM, Was out all day.
Got a look at it this evening and spent some time cleaning a few things up, then setting up a filletable solid. The BIGGEST issue is the original construction, most likely the curves in there you used for whatever command, has pretty poor heometry, and more complex things, like fillets, will tend to start getting buggard up.
There's also a few more minor things to pay attention to, about "how to make the initial shape, to give fillets a hope.
In this file, I rebuilt the solid. Then setup a cutting curve to get a better cut in the armrest radius area, and also left some parts out, up by the neck attachment area. You would add/cut these after.
So, boolean diff the body with the large arc surface. Then you can fillet the body edge at .5 (Leave out the neck entry, flat curve from the selection).
Notes for the file would be:
Be sure to run rebuilding commands on curves like this to get nice, equal geometry to create your surfaces and solids
Position the part so you can work in direct axis for areas of difficulty (You can do this with cplanes too, but we only had one area on the guitar, so I aligned it to illustrate what I mean. The armrest area.)
There was more than just one single thing to point you at and say "this is it", so I just post the model. If you want to get into pics and videos, we can do that, but it will take some time for us to go back and forth with it.... Up to you.