Info you need..
Hi There,
Yes your right to start at chapter 2.. I think the 'basic' or 'apply mode' methods would probably be the most useful and easiest to pick up.. the basic method is the celtic dogs example.. and the apply mode method is the unicorn example...
either of these image editing should be sufficient to get you going...
thereafter almost any displacement 'engine' can make the mesh... this is dealt with in the first part of chapter 6. For a quick and easy option.. try 3D Paysage..
use an image with square aspect ratio...
set 3D Paysage segment settings to about 50% of the image resolution..
i.e for 1000 x 1000 pixel image use 500 x 500 segments
enter a height value and 3D Paysage will generate a mesh for you. This will save out as .OBJ format.. and a mesh convertor like meshlab or lithunwrap can get it to any format you need.. i.e .STL By experimenting with input images / reading the ebook.. you should find out what works best for your needs etc..
For a more sophisticated result, a multiple image approach in gmax is pretty hard to beat and can produce results equating with expensive software... after a little practice, this is the way to go if you want to displace non-planar geometry.
Hope this helps
Danny
What one man can do another man can do..
BitMaps to Models, 3D2Relief, tutorials and FREE CNC Software http://cnc4free.org