Quote Originally Posted by Mecanix View Post
If the software allows for unwrapping of a surface then you simply need to machine this surface normal to Z with a zig zag pattern and wrap back those points it outputs to the PP via code. To my 'limited' knowledge F360's PP is C powered so it can't be that complicated to code. Bet its been done by a few already, they are just not telling us ;-)
You're not understanding the difference between a mesh and a solid. Fusion cannot machine meshes... so they are not telling you because it's impossible.

You can convert your mesh to a solid that fusion can understands, but then you cant unwrap a solid... it's a solid. You can unwrap a mesh because it's a shell... it's simply a surface with no volume. If you unwrapped your mesh and then converted it to a solid so fusion could machine it, then it would be a solid again. So, there is no way to get around this issue.

In the same way, Vectric can unwrap a mesh but it cannot machine a solid. Thus, Vectric can wrap on the 4th axis, but it cannot index on the 4th axis.

These limitations are because of the models used and the associated advantages/disadvantages of both.