With backlash compensation turned on during a circular movement there is an abrupt stop/start in the non-compensated axis at each quadrant. Is there a way to keep the non-compensated axis moving at speed?
If I run a sample with a gazillion lines to make the arc it doesn't happen, with the compensation taken in the first line of axis direction change.
If I turn comp off movement is smooth.
Neither of these two options are solutions.
thanks
jed