Originally Posted by
KnotsAboutWood
Danny,
Great work on the tutorial. It has everything that an experienced CNC professional should know.
The problem is that it's so extensive that the simple tasks are overwhelmed. In the post above you explained how it's really not that hard, just read through the chapters that you recommended, and all will be well. I was hoping to do that, and I'm sorry, that's not the case.
Where in chapter 6 is it explained how to get the image that was completed in chapter 2 into GMAX? Is there a step that I'm missing?
KaW
Hi There,
Firstly many thanks for your positive and supportive comments.
The method of applying an image to a mesh is explained in detail in Chapter 6, page 5 (fig 7) and (fig 8). The task is named 'Applying Heightmaps to a Mesh'. The example uses a simple gradient, but any image is applied in the same way. If you need to see how heightmapping in gmax works then the example scene files are also a good place to start.
gmax can seem fairly complex if you are new to it, but really tasks are only based around fairly simple operations. If you read the eBook carefully then you should find that most issues are addressed. I'm not perfect by any means, so there could be the odd omissioon here or there.. but something as basic as getting an image in is definitely in there.
In terms of a start with an image and work all the way theough tutorial....
I did originally take this approach in earlier versions... However, uses of heightmapping have greatly expanded since earlier versions of the ebook. The current approach avoids much in the way of repetition. Heightmaps are always loaded as specified in the task noted above.
Hope this helps
Danny
What one man can do another man can do..
BitMaps to Models, 3D2Relief, tutorials and FREE CNC Software http://cnc4free.org