I am modeling up a guitar for a client. Currently my model consists of a point cloud and some lofted surfaces, and some rail surfaces. The model is highly organic.
Now my challenge is to get the surfaces to all meet up properly. I am thinking filets, meeting, joining ect. Is this the right way to go??
Is there any application for using meshes in a project like this? Why use meshes unless editing an stl?
Confused about how to get my model to have nice flowing surfaces and if meshes are usefull and why / how they might be used.
Thanks R.