porting cylinder heads by hand is pretty much divining. CNC'ing them without overall knowledge of their physics is voodoo. more flow does not = more power. to come up with a progra that works and work well will take a few cylinder head sacrifices as the specs will have to be just right to do what you want.
the likes of AFR, TEA, Trickflow, Edelbrock, etc, all go through many incarnations of programs to figure out what works best and even .01" too much or too little material can mean the difference between a damn powerful engine, or a dog. if you would like to port out the head, start by hand and start small. clean up the runners but do not oversize them too much, do some bowl blending but dont increase the size too much, etc, and work your way up.
you CAN do it but you have to take your time with it and learn what works. competitive teams wont be wnting to share what works. the basics are that you want the air/fuel to atomize as much as possible, you want no puddling, no mirror surface (do NOT polish). the air entering the chamber should be fairly non-turbulent going in BUT you want "swirl"" as it enters the cylinder. this means you should very very carefully make the backside of the port as gental a turn as you can so the air isnt slamming into a wall and creating turbulence on the topside of the valve. the short side radius should also be worked to direct the air into the cylinder. the valve area is usually where you will find the most gains.
on the exhaust side, theres less chance of making it fubar. the general rule there is that 65% of intake flow on avg.
do not worry yourself about peak flows and and such, what you want is usable power and is something you should work at incrementally. small changes and few changes at a time so you can see problems and advantages as they arise.
hope this helped, good luck.
:cheers:
edit, aww crud... disregard.. i should get through the whole thread next time