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  1. #1
    Join Date
    Jan 2006
    Posts
    628

    Crop Circles are...

    a) wasting hours of my time
    b) causing me to go prematurely gray and bald
    c) a feature of BobCAD!

    If you're not sure what these things are, they appear to be BobCAM V20 generated arc instructions with bad/bogus values that cause seemingly random circles to get created when trying to simulate or machine a part. Sometimes the simulation catches them, sometimes Mach catches them, sometimes you just ruin a part.

    They may occur because of a chain gap, because an arc has a Z != 0 value, or for other reasons not known to me.

    I seem to run into these almost daily. I plot/generate a series of 2d points, connect them with a spline, verify. Everything looks good. I generate my gcode, and then all heck breaks loose. I can reorganize, regenerate, etc - still random circles. I have played with my accuracy settings with little luck.

    The only true "solution" I've found is to generate the splines as a series of straight lines (avoiding arcs entirely!). However, if I create an offset from this "straight line spline", sometimes arcs make their way into the new offset I've created. What a great feature that is! I want straight lines, I get arcs. If I then try and perform a pocketing operation, guess what? Crop circles!

    Can anyone provide a consistent solution for this? Sometimes, I can generate my arc-based splines and everything works flawlessly. Other times, it's hours of frustration. I'd like to use arcs, because they generally create nicer looking curves and less gcode. I can't put my finger on what is different, or why it happens. Sometimes, I'm working in 2d, and I get very small Z values on my generated splines. I want Z=0, and get Z != 0. Bugs, bugs, bugs.

    Sorry for the sarcasm,

    Steve

  2. #2
    Join Date
    Aug 2003
    Posts
    449
    Steve,

    Here are some steps that may provide helpful for you as they have worked in the past.

    Routine #1:
    Most "crop circles" are caused by non-tangent arc segments, because BobCAD uses the corner rounding method rather than the straight corner method. That is it creates an arc around a corner to make a corner. The following will work in most cases involving splines.

    1. Select All of your geometry.
    2. Click on Change => Reorganize => Clean-up and Optimize (to get everything in sync)
    3. Click on Change => Reorganize => Make Arcs Tangential
    4. Input .001 for the Minimum acceptable angle and 15 for the Max Angle for correction.
    5. Click OK.
    6. Now generate your Toolpaths.

    Routine #2 is to eliminate the use of arcs completely by interpolating the Toolpath, which removes all arcs from the program and replaces them with faceted line moves (which can be small enough to provide clean arcs on the finished part). I will not post this one today, but if you would like to know how, just say the word.

    Regards

  3. #3
    Join Date
    Mar 2003
    Posts
    35538
    Make sure your IJ mode matches from BobCAD to Mach.
    Gerry

    UCCNC 2017 Screenset
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    http://www.thecncwoodworker.com/2010.html

    JointCAM - CNC Dovetails & Box Joints
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    (Note: The opinions expressed in this post are my own and are not necessarily those of CNCzone and its management)

  4. #4
    Join Date
    Jan 2006
    Posts
    628
    Gerry, I was aware of the IJ mismatch and do check for that. Right now, I'm just working in the BobCAD simulation mode, and still seeing circles. Most of the time I don't catch them until I view the toolpath visually in Mach.

    TheOne, thanks for that advice. I gave it a quick try and it definitely helped, but not completely. I still get some small circles in the toolpath generation, but not in the original outline. I will continue to work on it.

    The only way I know to convert from arcs to line segments is to select, choose Other -> Spline and deselect "with arcs". If you know of a better or more reliable technique, I would definitely appreciate hearing about it.

    The one upside of having these problems is you really learn the software, because you're forced to try all these different techniques to find a workaround. You can then apply the techniques to other drawings and gain some knowledge.

    Steve

  5. #5
    Join Date
    Aug 2003
    Posts
    449
    OK. To get Line segments out of a Toolpath do the following:

    Generate your Toolpath (method does not matter)
    Click on 3D => More => Interpolate (this is an action/object command, so any selections do not make a difference.)
    Input .0001" or .001mm for the Accuracy (leave the other values as is)
    Select Chain or Region (with Region you can just drag a box around the entities you want to interpolate, with Chain you will need to do a Chain selection. I normally use Region because I am, admittedly, a little lazy.)
    Click OK.
    Then select the Toolpath. The system will handle the rest.

    Regards

  6. #6
    Join Date
    Jan 2006
    Posts
    4396
    Quote Originally Posted by stevespo View Post
    a) wasting hours of my time
    b) causing me to go prematurely gray and bald
    c) a feature of BobCAD!

    If you're not sure what these things are, they appear to be BobCAM V20 generated arc instructions with bad/bogus values that cause seemingly random circles to get created when trying to simulate or machine a part. Sometimes the simulation catches them, sometimes Mach catches them, sometimes you just ruin a part.

    They may occur because of a chain gap, because an arc has a Z != 0 value, or for other reasons not known to me.

    I seem to run into these almost daily. I plot/generate a series of 2d points, connect them with a spline, verify. Everything looks good. I generate my gcode, and then all heck breaks loose. I can reorganize, regenerate, etc - still random circles. I have played with my accuracy settings with little luck.

    The only true "solution" I've found is to generate the splines as a series of straight lines (avoiding arcs entirely!). However, if I create an offset from this "straight line spline", sometimes arcs make their way into the new offset I've created. What a great feature that is! I want straight lines, I get arcs. If I then try and perform a pocketing operation, guess what? Crop circles!

    Can anyone provide a consistent solution for this? Sometimes, I can generate my arc-based splines and everything works flawlessly. Other times, it's hours of frustration. I'd like to use arcs, because they generally create nicer looking curves and less gcode. I can't put my finger on what is different, or why it happens. Sometimes, I'm working in 2d, and I get very small Z values on my generated splines. I want Z=0, and get Z != 0. Bugs, bugs, bugs.

    Sorry for the sarcasm,

    Steve
    I hear you and suggest not using I's and J's but R's at 90 Degree Quadrants.
    Personally I hate I's and J's unless doing a 360 Circular Interpolation.

    Open a drawing then open the CAM Side by selecting the Green Machine Icon.

    Setup>Driver Setup>ISO Tab and set it like the one below. No More Crap Circles.

    When you get better with the software experiment with the I's and J's to get the results your looking for. This is just a quick easy Fix so you can Program your Mach Control for now.

    Cheers!!!!:cheers:
    Attached Thumbnails Attached Thumbnails driver set R.JPG  
    Toby D.
    "Imagination and Memory are but one thing, but for divers considerations have divers names"
    Schwarzwald

    (Note: The opinions expressed in this post are my own and are not necessarily those of CNCzone and its management)

    www.refractotech.com

  7. #7
    Join Date
    Jan 2006
    Posts
    628

    another crop circle question

    I'm still using BobCAD V20.

    I've gotten a lot better at finding/fixing the 'crop circles', but I'm still very frustrated that I have to deal with them at all. I think the issue is that G02/G03 instructions are occasionally generated with no X/Y values. Although these values should be optional, this is the culprit at least part of the time.

    It doesn't matter if I'm in R or IJ mode, the results are still the same - one of the arc instructions generates a complete circle, instead of a partial arc. It could be that the size of the arc is so small that there is some type of rounding error and it results in a full circle. That is one of my theories.

    These particular errors show up during software simulation, but others don't surface until you actually run the part (with Mach 3).

    If anyone has any other ideas I would love to hear them.

    Thanks,

    Steve

    IJ Mode - line 154 is the culprit (one circle)

    N150 G01 X+1.1503 Y+1.5028
    N151 X+1.1749 Y+1.4595
    N152 G02 X+1.1631 Y+1.3829 I-0.0544 J-0.0309
    N153 G01 X+1.1389 Y+1.3604
    N154 G02 I-0.0426 J+0.0457
    N155 G01 X+1.1042 Y+1.3284
    N156 X+0.9724 Y+1.1988

    R Mode - line 155/156 is the culprit (actually generates 2 circles)

    N151 G01 X+1.1503 Y+1.5028
    N152 X+1.1749 Y+1.4595
    N153 G02 X+1.1631 Y+1.3829 R+0.0625
    N154 G01 X+1.1389 Y+1.3604
    N155 G02 R+0.0625
    N156 R+0.0625
    N157 G01 X+1.1042 Y+1.3284
    N158 X+0.9724 Y+1.1988

  8. #8
    Join Date
    Apr 2007
    Posts
    243
    N151 G01 X+1.1503 Y+1.5028
    N152 X+1.1749 Y+1.4595
    N153 G02 X+1.1631 Y+1.3829 R+0.0625
    N154 G01 X+1.1389 Y+1.3604
    N155 G02 R+0.0625
    N156 R+0.0625 <--------------------- That's your crop circle
    N157 G01 X+1.1042 Y+1.3284
    N158 X+0.9724 Y+1.1988


    Are you working on text or something like that?

    What you can do is change you code from non modal to modal ( in the post setup under drive change the " show only change in" )

    This way you can see the values being posted for every movement. If you see repeated movements then you know that's where your problem is. Most of the time this comes from the lines or arcs you are cutting.

    A good test to see if it's the tool path or part path, it to cut the path with our an offset. If you don't get a problem that this is a good sign. If you do you know the cleanup options can work.

    Next if you look at the offset that BobCAD creates when you do a pocket or profile. If you find an issue there you know it's from BobCAD. It may be the environmental setting. I don't like the change those from default but sometimes that helps.

    Most of the time you don't have an issue with things like this unless you are cutting smaller arc segments

  9. #9
    Join Date
    Mar 2006
    Posts
    474
    Crop Circles! Great name for them.

    I've had issues with MillWrite generating wild arcs in the wrong direction, and now I have something to call them.

  10. #10
    Join Date
    Jan 2006
    Posts
    628
    I am often working on text or hand drawn artwork. I scan this in and trace with Illustrator to generate the vectors. Then I import into BobCAD, so some cleanup and generate my pockets and toolpaths.

    I believe there are several problems here.

    1) The smooth bezier splines in Illustrator get turned into many, many small arcs and line segments when imported into BobCAD. (Maybe it's the export to AutoCAD format).
    2) Many BobCAD V20 functions will barf when you chain select more than a thousand elements, so I have to simplify the artwork with spline and then offsets.
    3) Even after using the spline and then offset functions, BobCAD will often generate very, very tiny (> .001") arc segments.
    4) These segments are so small that the difference between the begin and end points approaches 0, so the end values are omitted when the gcode is generated. This is an accuracy setting or rounding error.
    5) When the end point is missing, Mach3 (and other machines) will rightly assume that a full circle is being machined. It's just doing what it has been told.

    The arc commands are simple. They will move from the current location, to a specified point (XYZ), using a specified radius (R) or an (absolute/relative) centerpoint (IJK). If the endpoint is omitted (XYZ), you get a crop circle.

    I wrote a small script to look for G02/G03 commands with no XYZ endpoint and comment them out. The output from this script runs perfectly, because the arcs are so small that they're basically irrelevant to the quality of the final part. It's a solution, but not a great one because it introduced an extra step and is not foolproof. Even so, it has helped speed things up greatly and I can cut these complex pockets with a much higher degree of confidence.

    Many people encounter this problem with other pieces of software, so it is a common thing - not specific to BobCAD. I still view it as a bug and hope it has been fixed in later versions.

    Interestingly enough, I installed the trial version of VCarvePro, where I could directly import the Illustrator file. It generated the pocket and simulated beautifully (no circles), with no tweaking and messing around. I could not test the output (trial version), but this was a 2 step process, instead of the 10 step process I've gotten used to.

    Hmnn...

    Steve

  11. #11
    Join Date
    Feb 2009
    Posts
    2
    Hi, all!
    sh

  12. #12
    Join Date
    Feb 2005
    Posts
    224
    I have fought those dreaded crop circles since version 17. They are sneaky little devils.

  13. #13
    Join Date
    Jun 2006
    Posts
    240
    Crop circles are still there in V23. Still no solution?

  14. #14
    Join Date
    Dec 2008
    Posts
    4548
    Quote Originally Posted by Fadal Error View Post
    Crop circles are still there in V23. Still no solution?
    Waiting for your file in the other thread here:

    http://www.cnczone.com/forums/showthread.php?t=91575

  15. #15
    Join Date
    Jan 2006
    Posts
    628
    Knock on wood, but I honestly haven't seen them (yet) in V23. I was seeing them frequently (constantly) with files that were created with Illustrator, and then exported to AutoCAD format. There were problems with the artwork that were hard to detect via manual inspection, but would result in those short arc segments and "crop circles" come runtime.

    It also happened frequently when vectorizing fonts for sign carving, which is what you're experiencing. I also think it happens with good artwork, after you have created offsets and done certain transformations. Little gaps creep in, and sometimes arcs seem to slip out of 2d space and into Z=-0.0000 land!

    I was getting pretty good at finding most of them "by eye" and then I wrote a short Ruby script to parse the G-code and toss out any arc instructions that seemed suspicious. Because it's was always very tiny (sub .001" length) arc segments, it never negatively impacted my inlay work.

    My friends who use Solidworks, Rhino, AutoCAD and MasterCAM (on industrial equipment) say they see the same issues from time to time, so it's not specific to BobCAD/CAM. It still seems like it would be easy enough for BobCAM to toss out any arc segments that don't meet a minimum length! This has caused me hundreds of hours of needless work, but I guess a permanent fix isn't even on the radar.

    Steve

  16. #16
    Join Date
    Apr 2008
    Posts
    1577
    I have encountered the opposite problem. When using the "Arc Fit" option in the posting tab of V23 I have had output with arcs as large as 3000" radius. The Bird wrote a nice little script that would check the radius value of the arc and exchange it for a straight line move if the arc exceeded an arbitrary value. Mine is set to 400 inch maximum arc value. If the software attempts an arc any larger than that, it will instead output a straight line move. I'm sure this could be modified to check for tiny arcs as well.

  17. #17
    Join Date
    Jun 2006
    Posts
    240

    Angry

    Quote Originally Posted by stevespo View Post
    Knock on wood, but I honestly haven't seen them (yet) in V23. I was seeing them frequently (constantly) with files that were created with Illustrator, and then exported to AutoCAD format. There were problems with the artwork that were hard to detect via manual inspection, but would result in those short arc segments and "crop circles" come runtime.
    That's exactly what I am dealing with. These are files that were created in Illustrator and then exported as dxf. I have programs that are 33,000 lines. It's a bit much to go through and get rid of the miniscule arcs.

    15 hours of frustration today. (chair)

  18. #18
    Join Date
    Apr 2008
    Posts
    1577
    FE, care to post your post processor? I want you to try this script (if I can modify it properly) to eliminate the tiny arcs. Just as a fair warning, it easily doubles your "post" time. It will individually check every single arc move in your posted file for the radius value.

    It's worth a shot.

  19. #19
    Join Date
    Jun 2006
    Posts
    240
    Quote Originally Posted by SBC Cycle View Post
    FE, care to post your post processor? I want you to try this script (if I can modify it properly) to eliminate the tiny arcs. Just as a fair warning, it easily doubles your "post" time. It will individually check every single arc move in your posted file for the radius value.

    It's worth a shot.
    Very interested in this. Thank you all for your assistance.

  20. #20
    Join Date
    Dec 2008
    Posts
    4548
    The other thing to try is to run the arc fit command on the geometry to try with the sharpie. Try a setting of .0001

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