What I'd like to see is a pocket design lesson. Emphasis on placing entities in the exact postion on the screen, trimmed etc. Here's what I suggest for a real world design:
A part that is 4 inches by 3 inches by .75 inches thick. It has four 0.5 inch holes placed in each corner with the centers .75 inches from each edge. In the center of the part is a pocket machined .250 inches deep, the pocket has an approximate shape of a keyhole; an arc with a radius of .490 inches joined with a rectangle of .45" wide and 1" long.
Once drawn, I'd like to see the steps for generating the tool path that only cuts the pocket, not the entire surface & not the holes which must be drilled.
This can & should span several tutorial threads for each step.
Perhaps an inverse of the design where the keyhole is an island instead of a pocket. I know there is more than one way of doing it, using primatives & boolean functions is quick, but I'd like to see it done using the conventional drawing tools. I'll even do homework & practice! Thanks!