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  1. #1
    Join Date
    May 2010
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    0

    Rhino - Neck/Head Joint

    Hi!

    I have the following problem in Rhino: I want to make a smooth surface which connects the Head of a guitar and the Neck. The following picture should give you an idea of what i mean. The joint has to be clean and smooth, because i need the modell later on for rendering purposes.



    And here is the joint on a real guitar:




    neno

  2. #2
    Join Date
    Feb 2005
    Posts
    168
    That looks alot like the Ken Lawrence headstock ? not sure whether he would approve of someone copying his trademark headstock :nono:.. anyway it looks like a good model for sure.

  3. #3
    Join Date
    May 2006
    Posts
    803
    I can put a surface in that area,
    What radius to the flat? or
    do you want a smooth tangent curve?
    Been doing this too long

  4. #4
    Join Date
    May 2010
    Posts
    0
    Thanks for the replies!

    1.) Yes, it is a Ken Lawrence Explorer and it's pretty accurate I think. However I just modell it for rendering purposes, not for building and sharing it I need the neck joint actually for a Les Paul-like model

    2.) To bostosh: You mentioned it: a smooth tanget curve

    neno

  5. #5
    Join Date
    May 2006
    Posts
    803
    neno,
    I can make it look just like the original, I need to think a little, about exactly how.
    Been doing this too long

  6. #6
    Join Date
    May 2010
    Posts
    0
    Nice to hear

    Thanks!

    neno

  7. #7
    Join Date
    Aug 2008
    Posts
    199
    hi, i'm a solidworks user
    send me an iges and i finish it (should take less than 5 minutes)
    for CNC woodcarving - 3d puzzle - furnitures
    http://pagesperso-orange.fr/fabrun/

  8. #8
    Join Date
    May 2010
    Posts
    0
    Thanks fabconv for your offer!

    You see, I want to know how I can modell that in Rhino, because there must be a way and I will need to know how to solve this "problem" for future projects. I also don't want to annoy you by sending you 10 modells and saying: "pls make this again" . I'm sure you are kind and would do that but you know what I mean

    If I don't find a solution I will gladly accept your offer!

    Thanks!

  9. #9
    Join Date
    Feb 2006
    Posts
    174
    Try to connect the surfaces of the headstock, so that they form a single edge. Or duplicate edges and make a single curve of it.
    Make lines closest to the fretboard and use as cross sections, else you will not get a straight connection at the sides.
    Then you either use the neck and headstock curve as rails, and do a sweep with your three cross sections, alternatively try my favourite; the curve network command.

    Lars

  10. #10
    Join Date
    Feb 2006
    Posts
    174
    Well, none of my methods yielded very good surfaces, but I found another way that can be adapted to the situation.



    First extend your original lines until they meet.
    Then do a surface from curve network. Specify tangency to the neck surface edge.
    Then do a split in the desired plane, and cap the opening. Voila!

    You may have to adjust the height of the curves to get a nice radius at the split line.

    Lars

  11. #11
    Join Date
    May 2010
    Posts
    0
    Hi!

    Thank you very much LN-JET for your help!!!! I think that's it. I currently don't have time to try it but I will post my result as soon as I can!

    Thanks again

  12. #12
    Join Date
    May 2010
    Posts
    0
    Hi!

    I've tried the solution and it's good but not 100% smooth.

    Here is what I get:


  13. #13
    Join Date
    Feb 2006
    Posts
    174
    Ok, I see the problem. Your surfaces are somewhat more complex than my example.
    What if you make the small surface B afterwards, and make the edge tangent to A?

    Lars

  14. #14
    Join Date
    May 2006
    Posts
    803
    This is interesting,
    A perspective now,
    With these powerful graphics systems it is extremely easy to generate surfaces,
    With experience one can generate correct surfaces and view them.

    This stuff was done in the past with care and experience without graphics, Same principals of tangentcy, surface continuity apply with graphics.
    Been doing this too long

  15. #15
    Join Date
    May 2010
    Posts
    0
    I think I got it! it's not yet perfect because I don't have the time to try it again. I'll get rid of the edge in the middle of the neck.

    Here is my result:


    Thanks LN-JET for your help! You brought me to think about it in another way!

    I will post the process of how I did it later. Currently I'm short in time.

    Thanks again

    P.S.: as you wisely said bostosh - it's all about tangency

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