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  1. #1
    Join Date
    Nov 2015
    Posts
    25

    developed a fusion 360 script

    Hi all, I though I might try my hand at developing a fusion 360 script. It generates spur gears with a round root fillet (ellipse) to make machining easy (no corners to cut).



    Graham

  2. #2
    Join Date
    Nov 2015
    Posts
    25

    Re: developed a fusion 360 script

    Opps, this shows it better Click image for larger version. 

Name:	FunkySpurGearMachiningPath.jpg 
Views:	0 
Size:	96.4 KB 
ID:	304364

  3. #3
    Join Date
    Apr 2014
    Posts
    432

    Re: developed a fusion 360 script

    There are a number of free gear generators out there easy to use .

  4. #4
    Join Date
    Nov 2015
    Posts
    25

    Re: developed a fusion 360 script

    Yep absolutely (like Gear Generator), I couldn't find one that generated the curved fillets though.

    Still I know what you are saying - why re-invent the wheel? I guess the about box in geargenerator.com says it all. I'm building something fusion 360 and needed it.

    Interestingly enough, I read one article at suggested curved fillets make the gear stronger because the corner created a stress point.

  5. #5
    Join Date
    Jun 2010
    Posts
    4256

    Re: developed a fusion 360 script

    I don't know what that is meant to mesh with, but the teeth look a bit too big & fat to me.
    Have you tried printing that gear and its mate out on paper, cutting them out, and testing the mesh?

    Cheers
    Roger

  6. #6
    Join Date
    Nov 2015
    Posts
    25

    Re: developed a fusion 360 script

    Attachment 304500

    Hi Roger, just printed them out and ran them off a cordless drill at 1500 rpm. They work ok. The modulus is really high - 9mm.

  7. #7
    Join Date
    Nov 2015
    Posts
    25

    Re: developed a fusion 360 script

    The root circle is too small, I'll need to work on that.

  8. #8
    Join Date
    Jun 2010
    Posts
    4256

    Re: developed a fusion 360 script

    > The root circle is too small, I'll need to work on that.
    Yes, that's what I was thinking. Looks wrong.
    Have you looked at Gearotica?

    Cheers
    Roger

  9. #9
    Join Date
    Nov 2015
    Posts
    25

    Re: developed a fusion 360 script

    Yeah it looks great.

  10. #10
    Join Date
    Nov 2015
    Posts
    25

    Re: developed a fusion 360 script

    The undercut has been fixed by profiling the undercut.

    I want to prototype my design with some thin laser cut gears and add the cross for supporting lego, so I created a 2D laser cut version (the difference is that it adds a bit for the laser cut kerf).

    It is sure an interesting learning exercise. They make great spinning tops.

    It has been an interesting exercise in getting a script published in Autodesk. They (rightly) want a professional icon and a professional name. It is really interesting how we are going from expensive professional tools to the pricing model of Fusion 360. Brave new world.


  11. #11
    Join Date
    Jun 2010
    Posts
    4256

    Re: developed a fusion 360 script

    Rather a curious profile.
    Have you tried to do an FEA on the teeth? (Can Fusion do this?)


    Cheers
    Roger

  12. #12
    Join Date
    Nov 2015
    Posts
    25

    Re: developed a fusion 360 script

    Hi Roger.

    If FEA means finite element analysis, hmmm.

    Fusion 360 seems to have support for simulation etc, but I have never looked into it.

    What I am doing just has an end goal of creating gears out of pine (Douglas Fir) for an low power electronics project.

    Graham

  13. #13
    Join Date
    Nov 2015
    Posts
    25

    Re: developed a fusion 360 script

    My progress so far (3d printed, cnc routed and laser cut). The printed and cnc is using the undercut profile for the fillet (plus clearance), the laser one is not. I actually made a holder for the cnc version so I can cut one side, turn it over and cut the other. Challenge to get it out though.




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