Originally Posted by
mikemaat
Next question. HSR and HSM seem to be always referenced as a duo. However, is HSR always strictly the precursor to HSM? In other words, if you had a 2.5D part with pockets at a bunch of various depths, would HSR be your best bet to get the majority of the roughing accomplished and the move in with some 2.5D strategies to finish the walls and floors (with HSM not being used at all in this example)
I assume that HSR is nothing more than an automated way of defining several 2.5D pockets. So on a strictly 2.5D model, it would save defining several pocket roughing operations. Obviously HSR also has the benefit of being able to automatically create pockets in places that would normally be impossible or take creating some extra sketch geometries (such as at various z levels down a sloping 3D wall)