I have modelled the Earth moon system in Rhino3d via Rhinoscript.
But I have no clue how to modify the rotation of the bodies to allow me scale time.
Can anyone help me please?
I have modelled the Earth moon system in Rhino3d via Rhinoscript.
But I have no clue how to modify the rotation of the bodies to allow me scale time.
Can anyone help me please?
I have ZERO Rhino knowledge, but if it were a CNC, I'd look into inverse time feedrates, where F.5 would be 2 seconds (1/2), and F.00001574 would be one day (1/(24*60*60)
You will need something like the Bongo animation plug-in for Rhino which will allow you move objects in space-time and record the movement for playback.
A crutch in RhinoScript might be to insert Rhino.Sleep(xxx) commands in the script in a loop or somewhere else, which make Rhino suspend for the specified time and then resume. The number in the parentheses is specified in milliseconds. --ch
chmillman, I thank you very much: it worked.
beege, thank you for posting the cnc help. That will certainly come in useful too.